Think strategically, taking those settlements nearest to your rivals first, so they are blocked off from those further east, such as Moscow and Kiev. Besiege for only one or two turns, and move your army on after a turn’s rest, if not the very same turn you take the settlement. To the south-west lie Poland and Hungary, who are just as eager to snap up the steppe lands.Īct decisively, and leave no time to waste as you move on from settlement to settlement. Taking these settlements should not be difficult, as the majority are only Motte and Bailey castles, which are taken fairly easily by controlled use of Archer Militia, the staple of your small armies for the first few turns. Your initial aims are to expand as quickly as possible into the unclaimed rebel territory around you. In this guide you will be taken through the details of making the most of your first few turns, and the general aims of your strategy as a Russian general.
In order to establish yourself as a great power in Europe, you are going to have to expand and consolidate rapidly and bring your unique and superior cavalry roster to bear on your foes. You are also one of only two Orthodox Christian nations in the game, making the religious struggle that much harder. You begin with a single settlement in the wilderness of the north, and it will be several turns before you even make contact with any other factions.
Russia is a faction separated in many ways from the rest of the world in Medieval II: Total War. Search Search for: Russia: Opening Moves and Strategy Guide